Walmart Outpaces Competitors to Win Over Gen Z and Alpha

walmart mexico tiendas inversion 2024

In a digital landscape where commerce rules are rewritten at the click of a button, Walmart has woven an invisible — yet powerful — net to capture the attention of Gen Z and Alpha, generations no one else could fully grasp. Not through flashy ads or intrusive algorithms, but by transforming video games and virtual worlds into supermarket aisles.

This is the story of how a traditional giant became a pioneer in what could define the future of retail: the art of selling real products in virtual realities.

 

The Roblox Experiment: Where Kids Teach Adults How to Sell

It all began in September 2023 with “Discovered,” a corner in Roblox where players — mostly under 13 — could explore virtual stores with their avatars. The innovation wasn’t in the graphics (colorful but simple), but in a revolutionary detail: certain digital items — a backpack, headphones — had a physical twin on Walmart.com. Purchasing required fewer steps than ordering pizza.

The results were paradoxical: though average visit time (5.5 minutes) was half that of other brands on Roblox, foot traffic in physical stores near schools rose 18% during launches. The lesson was clear: the virtual doesn’t compete with the real — it fuels it.

 

Zepeto: The Digital Fitting Room No One Knew Existed

While Roblox focused on play, Walmart executed a fashion move on Zepeto — the South Korean platform with 180 million users. Five drops of its No Boundaries line turned physical garments into avatar designs. Each digital purchase included a code to buy the real version. The genius twist: teens changed their virtual looks 11 times a week, creating a cycle of desire-instant gratification-purchase that shamed Instagram.

Here, Walmart uncovered something profound: Gen Z’s digital identity is an augmented mirror of their physical aspirations. Wearing a hoodie on Zepeto wasn’t “playing cool” — it was practicing to *be* cool.

 

Spatial and Unlimited: The Trojan Horse for Millennials

With Unlimited — an RPG experience on Spatial — Walmart aimed higher: young millennials (25-34), a segment fleeing traditional marketplaces. The epic narrative hid virtual shelves with products from emerging brands, like A Dozen Cousins rice and Partake cookies. The masterstroke: enabling one-click purchases without leaving the game.

The numbers spoke: 37 minutes per session (double Roblox’s time), with 72% of users in the most elusive demographic. Walmart wasn’t selling intrusively; it was turning quests into transactions.

 

The Elephant in the Room: Realm, the Ghost Metaverse

Not all efforts succeeded. Walmart Realm — the retailer’s own platform — proved that building a universe from scratch is like planting a forest in the desert. Despite gamified obstacles and 3D stores, average visit time never exceeded 3 minutes. A holiday update with virtual carols and interactive trees barely moved the needle.

The lesson: even with infinite budgets, competing with Roblox is like challenging TikTok to master short-form video.

 

The Ultimate Weapon: The SDK Turning Games Into Salespeople

Behind these experiences lies a technical breakthrough that could rewrite the rules: a Software Development Kit (SDK) built with Unity. This tool lets any game studio — from indie to giants like Scopely — integrate Walmart products into their worlds. Imagine buying cereal in Monopoly Go or a backpack in Fortnite, without corporate red tape.

The strategy’s brilliance lies in simplicity: Walmart pays developers commissions per sale, turning game creators into its affiliate sales army. It’s influencer marketing at cosmic scale.

 

Hidden Challenges in the Virtual Paradise

But not all is golden pixels. Three clouds loom:

  1. Platform Economics: Roblox could demand 30% sales commissions, devouring margins.
  2. The Myth of Infinite Attention: Unlimited users spend 37 minutes per session, but how long will novelty last?
  3. The Alpha Paradox: 49% of these kids equate “virtual” with “free,” resisting payments even for physical goods.

 

Walmart’s Unwritten Playbook (That Everyone Ignores)

While competitors obsess over NFTs or hyper-realistic avatars, Walmart deploys simple yet devastating tactics:

Narrative Over Tech: Unlimited has seasons like a Netflix series, not technical updates.
Contextual Data: They track not just conversions, but how many virtual products are shared on Discord.
Extreme Glocalization: What works on Zepeto (K-pop fashion) would fail on Spatial (epic stories).

 

The Future: Utopia or Commercial Dystopia?

By 2025, Walmart plans to launch two new platforms and expand its SDK. But the real game lies in its ability to educate — not just entertain — future generations. Imagine math classes on Roblox where solving equations unlocks coupons, or Minecraft quests teaching nutrition while promoting private-label brands.

The risk is clear: crossing the line from innovation to manipulation could trigger backlash from parents and regulators. But if they balance selling with value creation, they’ll script the prologue of a new era — one where “play,” “learn,” and “buy” become indistinguishable verbs.

 

Why This Matters Beyond Walmart

Walmart’s strategy isn’t about retail sales — it’s a large-scale social experiment. They’re testing whether:

– Generations raised on Fortnite can transfer digital loyalty to physical brands.
– Commerce can be as addictive as gaming, minus the guilt.
– Humanity will accept virtual identities as commercial extensions of their real selves.

Whatever the outcome, one thing is certain: the shopping journey of the future won’t happen in a store or even an app. It’ll unfold in the worlds we inhabit when we think we’re just playing. And Walmart already reserved the best seat.

 

Source: Ad Age.

 

You Might Like:

Más sobre Below The Line

Artículos relacionados

You don't have credit card details available. You will be redirected to update payment method page. Click OK to continue.